Cartoon Animator 4 (formerly called CrazyTalk Animator) is a 2D computer animation software program made for both convenience of access and also efficiency. You can turn pictures into animated avatars, control avatars with motion capture, generate lip-sync animation from sound, achieve 3D parallax scenes, create 2D visual results, accessibility material resources, and also possess a extensive photoshop pipeline to rapidly tailor avatars for videos.
- Quickly Transform a 2D Face into a 3D Head Talking Character
- Enhanced Sprite-based Head System for Head
- MoCap For 2d Animation
- Perform-to-animate 2d Cartoons
- Synchronous Full-body Motion Capture
- Effortless Upper-Body Live Performance
- Increase Productivity with Multi-pass Recording
Head Developer
3D Head Creator of Cartoon Animator 4 changes 2D art into 3D styled characters with as much as 360 degrees of movement for deeply rich performances. Photoshop big salami integration for modifying multi-angle characters in and out of 3D Head Creator.
You can tailor them with unique characters from a ton of facial design templates, using totally interchangeable facial parts to set up a character. G2+ has actually further boosted G2 heads, giving smoother animated outcomes by using Totally free Kind Deformation in between expressions, requiring a very little quantity of sprites.
You can produce morph-based characters from 2d images, allowing users to produce smooth facial animations and talking expressions by changing the images.
Create hybrid avatars by integrating morph-based heads with vector-based cartoon bodies. Put mouths on any avatar employ the lip-sync talking animation feature.
Animate in Less than 10 Seconds
- Do complex animations by using pre-animated motion clips.
- Easily blend and edit motions in the Timeline.
- Add character motions from a vast motion library or Content Store.
- Converting 3D motions into 2D animations.
Intuitive IK/FK Character Motion
A simple and functional design sets Cartoon Animator apart from other 2D Animation tools. The intuitive IK / FK system auto-switches so that character posing for animation is fluid and logical. Just lock the character feet for perfect non-sliding foot contact, and lock the character hands for precise interaction with props and scenes.
Hand Pose Editor & Natural Gesture Selections
Access a library of bone-hand pose options, which includes reaching, holding, counting, sign languages, and casual ones. Set hand pose keys in the timeline for smooth gesture animation and alternate palm facing via Hand Flip track.
Motion Key Editing
- Sample Motion Clip helps to turn a recorded motion clip to keys for further editing choose to Optimize Keys for reduced key-frames
- Specify the sampling range to Selected Parts and simplify keyframe editing along with timeline performance.
- Use Collect Clip to turn selected keys into a motion clip for further use
Curve-based Motion Key Editor for G3 & G3 360 Characters
- FK and IK pose editing for all G3 & G3 360 bone-based characters. By combining pose keys with motion curves
- you can instantly create professional cartoon animation results in seconds.
2D Motion Key Editor - Body IK & FK Control
- 3 Modes to set character animation keys: Pose Transform Body Sprites and Face.
- Use Pose mode with IK editing for character posing; use the Body and Face modes with FK editing for key framing and motion layering.
- Select individual or multiple body parts to puppeteer by dragging your mouse cursor around the editing area.
Body Puppeteering
Use a mouse or any other handheld device to create a character's body animation. Simply select the body parts and puppet behavior, and control the animation as you playback or record in real-time.
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